I don’t know why people like it here, but they do.Cid, The Frisky Snapper
Ragrabbit is the central town in which Haldanghast takes place. Below is a description of Ragrabbit, as well as the central people. Following that is a description of how your character has come to Ragrabbit.
Ragrabbit is located in the Southeast of Haldanghast. It is situated just off the Dry Road, the winding road that runs between Devil Maw and Knochenvale. For various reasons, Ragrabbit is a strategic location on Haldanghast: two days south of Knochenvale and two days North of Devil Maw, it is the halfway point for many traveling from the port to Knochenvale. Travelers from southern Aerune, as well as those who frequent the Mireways, can use it as a convenient stopping point.
In addition to its location, Ragrabbit is also something of a political oddity. About 100 years ago, Ragrabbit was a hamlet within the Bloodwet Mire under the control of the Witchqueen. However, an accord between the Oathkeepers, the Witchqueen, and the United Ossuary resulted in the development of Ragrabbit as a neutral territory: the Witchqueen assented that the location was too strategic to belong to the Mire holds. It is now a territory, controlled by the United Ossuary, open to all people within Haldanghast.
Ragrabbit is a minor hub of mercantile, military, religious, and cultural travel, despite its small size. It is more frequently, however, used as a military encampment: many Geistwalkers, for instance, have spent at least a few weeks in Ragrabbit. The nature of the town, they say, is always changing, reflective of the ever-shifting population. Recently, the town has been somewhat empty– or perhaps “emptied” is the better term. Many of those who had long lived in Ragrabbit have travelled north to Knochenvale or elsewhere in Haldanghast. No one is exactly sure why, though rumors of construction in Ragrabbit abound.
Finally, after Devil Maw, Ragrabbit is the second stopping point for most people entering Haldanghast. As it has a robust Oathkeeper presence and a sizeable Goldkey Gate, it is often the place where travelers make their first oaths.
Key People of Ragrabbit
Chancellor Marisol Silverstern: Chancellor Marisol Silverstern is the formal Oathkeeper representative to the Mireway Outposts, including Ragrabbit. Relatively new to her position, Chancellor Silverstern is talented, but clearly nervous about her newfound responsibilities. Well-liked in Knochenvale, many wonder why High Chancellor Spinneschreict elected to send Chancellor Silverstern to Ragrabbit. Chancellor Silverstern is one of twenty Chancellors.
Cid: “Just Cid” is a battle-hardened man who’s taken up the life of a tavern keep. A combat veteran of both the Geistwalk and the Navy, Cid has more or less seen it all. These days, he tends The Frisky Snapper, the central tavern and inn in Ragrabbit. The Frisky Snapper, usually just called “The Snapper” by locals, is named for a rather famous albino snapping turtle, Big Pink. Big Pink, a legend in Ragrabbit, was known to be so large and so ambitiously amorous that he seasonally attempted to mate with alligators and other sizable aquatic reptiles. Big Pink, whose shell is said to be in Cid’s personal collection, died peacefully in his sleep at the respectable age of 55 years old.
Captain Vale Windglass: Captain Windglass will tell you he’s an ordinary man– he was born to poverty, and spent his early life shipbuilding. What Captain Windglass will fail to tell you is that he routinely has lead the charge against invading Blackwater Holds forces. Attempting to fulfill a decent retirement, Captain Windglass serves as a mentor to young sailors, as well as Deathwalk Church devotees. He hates being called a war hero, though 30 years ago he single-handedly battled Lichlady Erla Stain-Jaw, and lost only an arm and an eye. Small miracles, he says.
Geistwalker Captain Brandon Greywater: Captain Greywater is a simple, straightforward, and earnest man– he’s also strong with a bow, and fast on his feet. While Geistwalker Greywater is a genuine and honest person, he is also quick-witted and talented. As a Captain of the Geistwalk, he takes his job seriously, and knows that there is precious little time for frivolity.
Geistwalker Captain Erik Hideborn: Captain Hideborn is a quiet, focused, and, when called to do so, brutal warrior. Respected for his martial prowess, Captain Hideborn is one of the most renowned members of the Geistwalk. He is also a dedicated member of the Deathwalk Church, and a known Bonespeaker.
Brigheksewache Captain Wynne Clearmarche: Captain Clearmarche is perhaps Brandon Greywater’s opposite: fun-loving, raucous, and quick-to-anger, Captain Clearmarche is nothing if not dynamic. Captain Clearmarche’s temper is both loved and feared by all members of the Geistwalk– while a reveler at heart, she doesn’t tolerate incompetence. Lover of all genders, Captain Clearmarche has cut something of a swath through the red light district of Knochenvale’s Western Quarter.
The One-Penny Sisters: Natya and Jenny are two rather infamous Mireway Korred sisters. Known for the talent in fortune-telling, as well their cunning in business, the One-Penny Sisters have made a name for themselves as charlatan entertainers who run any number of enterprises. From the Grotblod Knot, they are, despite their penchant for lying, also talented Legacy mages with connections to powerful divination.
Myrna Goldschloss: Myrna is, by and large, considered to be a charismatic, attractive, intelligent and hardworking young woman. Unfortunately, the young Mireway Elf’s reputation is marred by her questionable profession: she is dedicated, heart and soul, to the popularization of Mireway hogs. Jenny One-Penny has noted that “hogs” is a bit of a misnomer, and the aggressive, belligerent animals are better thought of as “mini-boar.” Nevertheless, Myrna tries desperately to encourage the Mireway hogs as “suitable companion and racing animals.” In Ragrabbit, at least, there is a modest racing circuit and gambling hall.
Father Lars Blochbel: The headpriest of the Deathwalk Church of Luttengesper, Father Lars is one of the most compassionate and dutiful priests in all of Haldanghast. He refuses high titles and commendations, and, instead, dedicates himself to the care of those afflicted with Bloodrot and Miremuck.
Bonespeaker Vanessa Skelletskald: A talented Bonespeaker of the Charnel Order, Bonespeaker Skelletskald is also from one of the oldest families in Haldanghast. She takes her job, as a well-known representative of the Ossuary, seriously; she routinely states that she has little patience for the “enigmatic mystique” that many Mireway Bonespeakers have about their practice. A Priestess of the Charnel Order, she prefers to work among the people, and spreads her knowledge of Gloaming magic with reserved enthusiasm.
Agathe Kurbiskold: The Kurbiskold family hasn’t been relevant for decades, but that hasn’t stopped the alchemist and Chimera mage Agathe from making her presence indelible. A breeder of Chimerical animals, Agathe frequently travels the continent, looking for news species to hybridize. She personally attends to the care plans of the animals at the Slachterhas Zoo, and, due to her family name, is more or less tolerated.
Meister Lyriker Elisabeth Benedikt: A visiting dignitary from Kyrzenwold of Southern Aerune, Meister Lyriker Benedikt is visiting Knochenvale to consult the United Ossuary on their use of Chimera and Light magic. Within Kyrzenwold, Elisabeth is the head of Ashveil Library, and is respected as one of the foremost scholars in Kyrzenwold. She has come into considerable acclaim given her leadership during the Rain of Ash that devastated parts of Kyrzenwold. A polite, charismatic woman of significant talent, the Meister Lyriker is not exactly trusted by most Knochenvalers– she’s a little too politically savvy to be merely a traveling scholar. This is doubly true as she is often accompanied by a retinue of skilled warriors– her personal assistant, bodyguard, and rumored consort, Vogel Luther Wysen, doesn’t help matters. The Vogel is said to be not only charming, but deadly in his precision with poisoned blades.
Lady Annelise Brigmeier: A mage within the Edelsdam Conservatory, Annelise is particularly gifted in Primal and Chimera magic. Beyond her magical acumen, however, Annelise is something of a political snake. Her father, Lars Brigmeier, is one of the wealthy Merchant Lords, and a notoriously successful purveyor of fine wines and somewhat more illicit goods. Annelise seems determined to be even more successful than her father, mostly through succeeding him as a business woman and rampant politicker. It is rumored she uses a strange, advanced sort of Chimera magic, allegedly popular among the rogues in southern Aerune.
Oathkeeper Owen Ardmen: The Oathkeeper representative to Vyrglas, Oathkeeper Ardmen is also one of the busiest. The dizzying contracts of exporters and importers, made manifest as financial Oaths, keep him disastrously occupied. He frequently worries that, despite his arduous note-keeping, his inevitable errors will send the citystate towards disaster. The Merchant Lords, of course, look on both nervously and gleefully.
Sister Hush: Sister Hush, a Redtide Elf, is one of the more visible elves on the sea. A quiet, unassuming young woman, she helps run the Brightwater Hospital, a Deathwalk Church ship that provides care to all on Brightwater. It is well known that Sister Hush has served as a combat medic in battles against the Blackwater Holds, and many claim they can see the horrors of the war in her eyes. Despite her service, she remains modest– this is likely due to the stigma her kind face throughout Haldanghast.
Geistwalk Captain Lainie Loveright: One of the few Geistwalker Captains on the sea, Lainie is also the Captain of the Loveright. A charming Slipskin, Captain Loveright serves as the contact for most Geistwalkers traveling to and from Devil’s Maw. She is universally known for her skill in elementalism, and is usually eager to teach it to visiting Geistwalkers. She is said to be a ruthless gambler, however, and a probable cheat.
Coming into Game
Every single player character has received a letter requesting their presence in Ragrabbit. These letters come from a variety of sources. For those who work for any of the factions, such as the Geistwalk or the Oathkeepers, the letter came as a direct order from a superior or commanding officer. For those who are connected to religious groups, the letter came as a request. For whatever reason, perhaps because they had no choice, your character has decided to travel to Ragrabbit.
For those who do not have any sort of higher ranking connection in their character background: you received a government stamped letter from Samuel Kurbiskold, United Ossuary Clerk. The letter requested your presence at Ragrabbit to discuss “matters of mounting political import relevant to your skillset.”
The following leaders wrote the letters. You will receive a formal in-game letter once we have started accepting and processing character histories.
Faction Leaders and Contacts
The Oathkeepers, High Chancellor Gavin Spinneschreicht
The Geistwalk and Brigheksewache, The Witchqueen
The Ossuarians, Bonespeaker Vanessa Skelletskald
The United Ossuary, Clerk Samuel Kurbiskold
The Haldanghast Navy, Admiral Petra Hearthsail
Anyone from Vyrglas not otherwise affiliated, Meister of Commerce Clarence Bendbram
Any Mireway Korred not otherwise affiliated, Babette Greengal
Deathwalk Church, Father Lars Blochbel or a priest from your character history
Bonespeakers, The Whalesinger (Merhausen), Bonespeaker Vanessa Skelletskald (Knochenvale), The Witchqueen (Bloodwet Mire), or a Bonespeaker from your character history
Cult of Light or Shadow, Seer Amaris
Devil Worship, The Oathsworn
Anyone not otherwise affiliated, Clerk Samuel Kurbiskold
Madrigal 3 Players
If you are coming in as a Madrigal 3 player from Southern Aerune, please email email@example.com so that we can hammer out character history details.