We’ve had enough interest from players in a roleplay day before the next event for us to consider running one. Luckily, we’ve been able to get space for one! We’ll be running in a private function hall at the PACC in Webster, MA on February 1 2020.
The event will run from 4pm to 10pm with a 10pm to Midnight out of game social. If, and only if, we have at least 15 people sign up, we will run light combat mods for the players present. We’ll announce once we have 15 people so those of you who need combat for an event can sign up.
There will be plot at this event, but it will be supplementary to the main story: it will give you a chance to plan with other players, interact with NPCs, and generally immerse in the world. Currently, staff members confirmed to be there are: Michael, Zoe, Matt, Ashlie, Crystal, and Ezra.
We love these events. They give us a chance to get to know you, while furthering the game world in a low stakes way. These events are perfect for new players establishing themselves in the game world, so please don’t be scared of joining them as a new player.
Again, this event runs Feb 1 from 4pm to 10pm at the PACC in Webster, MA. (We’ll send parking info closer to the event.) The cost of the event is $50 in advance and $55 at the door. Sign up here: https://forms.gle/BBqDtSJaPFooLq1j9
In Aerune, she was once known as the Northern Queen of the Hidden Table–the Hidden Table, an artifact of Fae long silent, remains in Southern Aerune. She, however, does not. When the Northern Queen gave up her hold on the table, so too did she relinquish her power in Southern Aerune–as well as her reason to stay.
Indeed, the former Queen has made her journey to Haldanghast. She did not travel through Devil Maw; she never made an Oath. When the Oathkeepers asked for her reasons of refusal, she smiled quietly.
“My sister made an Oath for both of us many years ago,” she answered.
And now she rests at the Stonekeep Hold–the tiny waystation many miles south of Ragrabbit. While her presence has re-ignited the years quiet hearth, the flames crackle ice blue instead of red and gold.
And she waits, silent, for the travelers to once more arrive.
Those who know her must wonder at her intent. Those to whom she is a stranger must tread carefully: the Queen of Frozen Hearts has a soul long grown cold.
One of the fine folk of Ragrabbit invested enough in the Hog Races to generate you fine folk the Hog Races. Welcome to the first ever Ragrabbit Hog Races! We will arcanically broadcast the races to Pipjack during the dinner hour (in the tavern)!
I hope this missive finds you tolerably well. As has been communicated to our various nodes of leadership, it is imperative that you head south to continue to bolster our forces. Ragrabbit is a reasonably sprawling area and securing its southernmost border will help us develop a larger defense. It will also give us the opportunity to potentially bring in further reinforcements to the general area.
Initially, we were going to have you proceed immediately from Ragrabbit proper to a southern border village called Redgoat Run. While we still plan to have you continue south, we request your presence at a former waypoint called Pipjack. For those of you unable to travel to Pipjack, please proceed onward to Redgoat. For the rest of you, information on Pipjack follows.
As of two years ago, Pipjack was a lightly settled waypoint for people needing to move slightly outside of Ragrabbit proper and towards the swamps. After a particularly harsh winter, the United Ossuary received less communication than they had been previously receiving. When Geistwalk representatives were sent to scout the area, they found that the waypoint had been abandoned. No bodies or indications of struggle were found. All that have been found are a series of cryptic messages, following a pictographic system most closely associated with itinerant travelers from the Cults of Light and Shadow, carved into locations across the area. We have never found any of the former residents of Pipjack.
Firstly, we would like you to re-establish Pipjack as a waypoint. This will allow us to increase mercantile activity between areas, as well as allow us to further bolster military advances against the Undead Lords. It will also make travel in the general area safer. Re-establishing Pipjack will involve a series of supply runs and general engineering projects. Please cooperate with members of the United Ossuary seeking your assistance.
Secondly, we would request further assistance in determining the fate of the former settlers of Pipjack. At this point, we are not sure what that entails, but assume that, given your facility with Legacy investigations, will be able to help us continue our inquiries.
Finally, you will rendezvous with various individuals from Southern Aerune. The Southern Aerunian delegation has proven immeasurably helpful in battles against the Undead Lords. Please welcome our new allies.
I have used Wayfare magic to connect Ragrabbit and Pipjack. This means that any improvements you made in Ragrabbit will travel forward to Pipjack. I intend to see you during celebrations around the Night of Candles. Travel safely.
High Chancellor Gavin Spinneshreicht on behalf of The United Ossuary and The Oathkeepers
Admiral Petra Hearthsail, The Haldanghast Navy
Father Lars Blochbel, Deathwalk Church
Seer Amaris, The Cults of Light and Shadow
Bonespeaker Vanessa Skelletskol, The Charnel Order
Babette Greengal, The Knots
This letter was delivered to all members of the Ragrabbit community. You can assume that, with rare exceptions, your PC is a member of this community. Your PC undoubtedly responds to this letter in a nuanced way befitting their character.
If you are a new PC from Mad3, you were escorted to Ragrabbit and/or Pipjack depending on your preference. (If you went immediately to Ragrabbit, you can have interacted with any other PC and become established in the world. Otherwise, you can meet everyone for the first time at Pipjack.)
If you are a new PC from Haldanghast, you either followed the orders of your respective leadership or decided to tag along/meet everyone in Pipjack. Choose what is fun for you.
If you are a new PC from Madrigal 3 who entered Haldanghast through dream/strange happenings, you simply wake up in Pipjack at game start. Play this as is fun for you.
Please take sure to make sure you and all of your friends have requested access to our Google Group for ease of access to logistical emails. Send your address to firstname.lastname@example.org for access to the group.
It is quite possible that Kyrzenwold and Haldanghast have some sort of common cultural ancestor. Many of the holidays celebrated in Kyrzenwold echo the festivals observed in Haldanghast. Chief among these is Candlewatch, the Night of Candles. Though the relationship between candles and the Kerzenlicht is obvious, Candlewatch most closely resembles Kyrzenwold’s “Long Night.” Moreover, much like in Kyrzenwold, the celebrations are a blend of cultural observances and religious ones. Both secular and religious individuals participate in Candlewatch.
On the Candlewatch, Haldanghasters come together as a community in observance of the trials different groups have faced. Candlewatch is considered the New Year of Haldanghast: it marks that, as the nights remain dark but start to grow shorter, so should the community remain steadfast.
Candlewatch is, above all, a celebration of life and resilience. Though there is a serious undercurrent to the darkness of the night, and candles are lit in abundance to chase away dangerous shadows and to commemorate survival in the face of loss, Haldanghasters focus on the joy of life and togetherness.
Celebration and merriment accompany respectful attention to the losses experienced in life. The greatest of these is an evening feast, shared usually in Geistwalk Mess Halls, to celebrate found family. These feasts generally feature the “comfort food” of Haldanghast winter meals, most especially game meat stews, fresh bread, and rich desserts. Punches and heady brews flow freely– particularly if Korred or Merhausen attend the festivities.
It is not unusual for Haldanghasters to bring small tokens and gifts to share with others. Sometimes these tokens are parcels of money, small luxuries, or fine foods. Sometimes they are simply handwritten notes expressing appreciation. It is customary, as many in Haldanghast are poor, to offer only a few presents: one to someone you do not know well, but wish to know better, and one to someone you know better than others.
Geistwalkers tend to love Candlewatch. During the feast, they are officially “off duty” and receive letters from Haldanghaster children. These letters are often from children whom the Geistwalk have personally helped over the course of the year.
Candlewatch is one of the many celebrations shared by both the Cults and the Deathwalk Church: it is common for the youngest members of both orders to be invited to speak on their hopes for the coming year. Cultists of Light, in particular, often take it upon themselves to make sure light is available to all who seek it.
Mireway Elves often hold a private ceremony, on the first night of Candlewatch, to light candles for their missing dead. A simple song, in the old Mireway language, is sung by a ranking member of the community as the Elves gather to reflect on their history.
Finally, the Candlewatch is considered a night that is especially important to the tiny creatures that call themselves the Will-o-the-Wisps. On this night, the Will-o-the-Wisps appear in unusual number, often leading people to things strange and unexpected.
-from the notes of Meister Lyriker Elisabeth Benedikt
Haldanghast’s economy is relatively dynamic: merchants, makers, and buyers trade good for coin across the continent, and even the most frugal of Geistwalkers appreciates commodity exchange.
Ragrabbit is a bit of an exception: while strategically located, it has been abandoned for so long that the economy has come to something of a standstill. Officials hope the the expected influx of people will bring some fresh minds to freshen up the town’s long dormant markets.
Haldanghast has a distinct coinage divided into various denominations.
5 copper to 1 nickel
1 meal at a standard inn; tour guide services around a city
5c to 1n, 2n to 1 Brass
1 night at a standard inn; a fine commodity item or book; standard tip for freelance Bonespeakers and priests
10c to 1b, 2n to 1b, 10b to 1 Gold/Silver
24 hours of Geistwalk guided navigation; supplies for a small adventuring group; translation of a difficult scroll
100c to 1g/s, 20n to 1g/s, 10b to 1g/s, 1s to 1g
1 week of Geistwalk navigation, meals and supplies provided; a large feast for a company
1 Commissary Note
Equal to stated rate; no Silver notes
Varied; not accepted in various parts of Haldanghast
Silver is somewhat special in Haldanghast. While more common than gold, it has an additional use: silver can be forged into weapons to strike mighty blows at the Undead. For this reason, many Geistwalkers tend to hoard silver pieces rather than spend them.
Silver, due to its use in both the economy and as a weapon, is often in short supply at banks. It is unusual that banks will offer silver coins in exchange for other denominations. Banks often hold “Silver Days” where they offer first come, first serve exchange of coinage for silver coins.
A silver coin, when brought to a forge, can be hammered into a weapon weapon that gives the user two uses of the following: “Grant Melee Attack: 10 Damage and Weakness to Undead by Silver.”
Alternatively, forging twenty pieces of silver at a forge, when assisted by a master smith, can result in the creation of specialized silver weapons.
On the Ragrabbit Bank
The Ragrabbit Bank is a ramshackle establishment doggedly maintained by the United Ossuary. Poorly stocked but well guarded, the Ragrabbit Bank helps denizens of the Ragrabbit Outpost set up accounts, take out loans, and make payments. The Ragrabbit Bank also helps residents maintain and upkeep town locations.
The Bank helps individuals, in particular, draft contracts for town investment ventures.
In Haldanghast, home is where the well-armed, well-tended hearth is. Particularly in Ragrabbit, maintenance and development of town infrastructure is at the heart of the economy. Residents generally spend their money investing in town resources and private ventures.
Out of Game: Oathbound’s economy is largely cooperative. Throughout the game, you will have the ability to invest in different town fixtures which will “upgrade” the town. Overtime, various institutions, depending on player investment, will offer a variety of boons to certain groups and the entire time. Investing in town spaces is a matter of strategy that should encourage collaborative resource management. Additionally, town spaces– depending on global events, enemy incursions, and other happenings– may become damaged over time.
OoG: The following represent in-game locations into which players will be able to invest. If you see “Open,” it indicates that the locations are available for players to buy into and create their own establishment. Any upgrades will transfer between game locations. Open locations will require a business proposal, down payment and a signed business contract. While people may want to sell IG items, they are also welcome to establish shrines, archives, and other non-commercial institutions.
The Frisky Snapper: The Frisky Snapper is the central tavern location of Ragrabbit. Run by retired Geistwalker, Cid, it’s the main source of company and gossip in Ragrabbit. It’s currently a shabby reminder of days past. The Snapper is owned by the Brigheksewache and the UO: revenue is dispersed throughout the town institutions.
Upgrades to the Frisky Snapper will result in increased economic activity town and increased revenue for all businesses.
The Geistwalk Mess Hall: Something of a historical location, the Mess Hall is the unofficial headquarters for Geistwalk in Ragrabbit.
Upgrades to the Mess Hall will result in improved training for Geistwalkers.
The Forge: Currently long out of use, the Forge can be used by anyone– sadly, right now it’s currently just a rather unsightly tavern decoration. Rumors are it used to be a silver forge.
Upgrade to the Forge enable all players to forge silver and improved weapons and armor.
Tavern Open Space: This little booth stands empty and awaiting someone to take an interest in it.
Down Payment: 2g, 1s
The Silver Lady Theater Company: Run by Sapphire Silverstern and the wayward Brigmeier son, the Silver Lady is part theater part attempted red light district… given the prudish sensibilities of the UO, it hasn’t been a roaring success.
Improving the Silver Lady will encourage a variety of entertainers to travel to the area– as well as people of eclectic backgrounds.
Rascal’s Rapid Rides and Swamp Tours: Allegedly run by an entrepreneurial ghoul, these tours are cheaper than other options. They’re also said to be somewhat more… adventurous.
Improvements to the Swamp Tours results in higher numbers of Swamp Tours, as well as an increased tourist presence.
The Ragrabbit Ossuary: A humble yet beautiful, the Ragrabbit Ossuary has stood for a century. A popular destination for Deathwalk Pilgrims, it has been lovingly maintained.
Upgrades to the Ossuary result in improved training for Bonespeakers and other Gloaming users.
The Deathwalk Church at Ragrabbit: Run by a rotating group of Deathwalk Church followers, the Church at Ragrabbit is both a small place of worship and a healing hospital.
Improving the Church results in boons for the town, as well as Deathwalk Church followers.
Open Backrooms: Small backroom that held ill-fated breweries and minor Cult meeting rooms, these little spaces await something to get rid of the moldered beer smell.
Down Payment: 5g
Open Shacks: A number of open shacks hold the traces of long shuttered stores. Sad yet standing, they have limited curbside appeal, but much potential.
Our registration and payment are a little different than Madrigal 3. We will eventually use the Larp Portal database for all of our character needs, but we use Google forms to process registration. Similarly, when it is time to pay, we will have you paypal us directly @ email@example.com OR pay at the door. We do have a cap for this event, so please pre-register. If we go above our soft cap, we will need to make adjustments with the camp.
Date: September 20-22 2019
Location: Camp Middlesex 1031 Erickson Rd, Ashby, MA 01431
Event Cost: $85
Please pre-register by August 30th. An email about the meal plan, payment, housing, and NPC registration will go out after the initial pre-registration.